I am feverishly fascinated by the acceptance of technology and how humans choose to embrace it, and in recent months have found myself becoming more excited by dozens of discussions I have engaged in about the subject. I can’t help feel we have been approaching the foot of a mountain of that will fundamentally improve the way we think of how we use products and interfaces.
I think as an average consumer of a digital diet it is very difficult to ever bridge the gap between the short term understanding of what is achievable, and what remains as the world of The Jetsons.
The Interaction Problem
In Minority Report (2002), the protagonist John Anderton interacts with his devices using an array of super slick arm slinging gestures; probably one of the most widely recognisable and futuristic ideas in the film.
It was very easy to think how that would easily translate into a reality. In fact I was so inspired by the film, within a year the product had designed and prototyped for my A-Level Design & Technology project included my own attempts to bridge the human-digital divide.
This was my first real attempt to conceptualise a solution to these interaction inadequacies, and despite my youthful optimism eventually being dashed by Dick Powell (who quite understandably understood the leaps needed to reach that point better than an 18 year old DT student) I still believed that somehow we still fundamentally were failing to address the gap.
But within a few years my dreams were starting to be realised and in 2006, new gesture based technologies were publicly demonstrated by Jeff Han in his infamous TED talk. These concepts were not new. It was just a case of them being incorporated into products. And Jeff’s demonstration was by no means a full realising of the dream of Anderton’s world and digital immersion. A year later, much of what we’d seen in that demonstration suddenly was bought into focus by the first truly successful touchscreen product, the iPhone.
By this time I studying for my degree in Industrial Design and was aware of projects going on within my own university department that aimed to exploit physical interaction in the modelling of virtual products and environments by human gesticulation. It looked like momentum was building.
Touch screen kiosks been around for years, and were used on millions of Point of Sale (POS) units, but until this point designers and technologists had failed to deliver a pleasurable or easy experience (problems included lack of sensitivity and lack of accurate response). Once the fallacy that you had to use a stylus to interact with a screen was exposed, the sluices were opened and a torrent of consumer-acceptable touch based devices washed in. The technology had reached it’s teenage.
I think this taught me that until the point that somebody can demonstrate actively a simple, cost-effective, well resolved product, most people say it will never work.
And it’s the never short sightedness that always frustrates me.
The reality is that just because we as consumers cannot see how a new technology could ever be useful and not just a gimmick, we often tend to dismiss that technology as ever having any practical use. But thankfully there are plenty of intelligent, curious people out there who do spot the opportunities and deliver new configurations that turn the very crude carbon dust of ideas into glistening gemstones.
I can’t but help thinking that however big the jump appeared to be, the advent of the useful touchscreen is just the precursor to a far wider revolution, and in recent months, the first true signs of additional new and more important directions have been emerging and this is why.
Firstly, there always are fundamental misconceptions about the immediate future of technology interaction.
I base this on nothing other than anecdotal evidence, but I get the strong impression that most people haven’t got a clue that technologies like augmented reality (AR) are currently so utterly basic that they are practically useless or simple novelties and they will in the not too distant future have a much stronger impact when we broaden our minds.
At a demonstration I went to over a year ago, I was shown a range of ways that AR was being used today. One is the typical ‘reality overlay’ where we superimpose information on the world. This seems great in principle, until you actually try it. You end up with cluttered, jittery overlays that fail to actually filter any discernibly useful information, and in no way seamlessly integrate with any environment. You have to carry a device in front of your face and interact with the data via touch, which obscures your view further.
I think most people believe that AR will one day improve, and the way this will happen is that we will have contact lenses or retina-implants that overlay this information to us. Problem solved? I say no.
I recently came across a video talk where the speaker discussed how naive this long-held belief of what AR is (please can you tell me if you know who it was, and send a link!). To demonstrate, he gave the example of Terminator. In the movie, the Terminator sees various pieces of information presented in front of his eyes. He can read these pieces of information as he surveys his environment and his robotic mind uses this it to label his environment and condition.
But if you think about this, it’s absolutely crazily inefficient. Why on earth would a robot project information into one medium (effectively a transparent screen), only to have to read that back in and reinterpret it using visual sensors? That’s exactly like printing out every email to read it rather than ever using the computer’s display. That’s exactly what a QR code does - and that’s why they are currently a gimmicky half-resolved technology.
He then goes on to demonstrate how if you don’t restrict the AR to a purely visual process, a whole glut of improvements to the experience are available to you.
His is example is this. If you are using a GPS device while driving or walking, you fail to absorb your environment as quickly or as well as you might had you memorised a map-based route in your head, or followed road signs.
I know this myself because if I walk a route with GPS, often I can’t recall that route without double checking because I failed to survey the environment as well as I would have done if I’d navigated using more traditional methods. My visual senses prioritise the output of the GPS device.
The speaker proposes a device you hold in your hand down by your side, which physically leans in the direction you should be travelling rather than giving audible or visual instructions. In this way you can be fully alert to your surrounding and benefit from 100% availability of the senses that you would consider crucial to traditional navigation.
Now this is just an idea, and again demonstrates it’s own naivety. What happens if you need to carry something with both hands? What happens if you have a disability that affords you no feeling in your hands? What happens if your immediate route is incredibly complex?
But it does suddenly suggest we are incredibly blinkered. Revisiting our Minority Report example, many people still think this is way forward for interacting with computers. I think there is definite hints of usefulness, but I also think it will never be a primary method of interaction and we’ve simply stumbled upon an easily imaginable implementation.
It has been shown that this sort of interaction is incredibly tiring for humans and that anything more than short bursts become difficult for the user to sustain. The same applies to desktop based touchscreens. Clearly the success of the Kinect and Wii demonstrate that these full-body recognition technologies do have value, but I’m not convinced we’ll ever use them in isolation like Anderton does in the film.
The Oven Clock Problem
On Christmas day I watched stand up comedian Michael Macintyre lament the complexities of updating his oven clock. Who ever sets it, and for those that do, who ever tackles it first when daylight savings kick in?
This is a fundamental problem. Everyone owns an oven, and everyone has the same problem. For most of us the oven clock is hassle to update and despite the two-button setting mechanism which is used almost universally for setting clocks (chosen for it’s minimum number of mechanical parts) it remains a completely appalling system.
I’m going to suggest to you a far better approach to setting the clock, probably the closest-to-perfect solution, and then I’m going to shoot my suggestion down and give a much better solution.
I think a much better way for a human to set a digital oven clock is by voice. To have to option to control the whole oven by voice is also desirable, but here I shall just discuss this one function.
The reason setting it mechanically is odd is two fold. Firstly, this is a digital device, so why are we interacting with it mechanically at all? Surely this is at odds with the benefits of a digital clock - a device which removes all mechanics in order to demonstrate the full time in the single most easily read way, not limited by the laws of physics upon solid materials.
Secondly, it’s tricky. If you understand the process to setting the clock, it’s simple. You can apply the same logic to every clock you own. But it is nowhere near intuitive. Give a clock like this to a child with no experience of such a system and no instructions and you may as well give them a Rubic’s Cube to solve.
To approach your oven and say, “Oven, set the clock time to ten past eight” is almost infinitely more sensible, human and understandable.
In fact, this approach generally is far more sensible with a whole gamut of tasks we carry out daily.
I have found this out myself already with the use of Siri. Yes, a cliche I suppose, but I really think voice control is an interface that people can too easily dismiss as a gimmick, especially if you naively believe it should be the only interface to an object.
But I can’t tell you how useful it has become for me setting reminders, timers and how frustrating it is I can’t control other aspects of the device already.
Convergence & Obsolescence
The truth is, as Siri-like technology matures, it will become ever more invaluable, and we will see it and it’s kind spread into thousands more device types in the coming years.
Yes, it feels like a novelty right now, but that’s one absolute hallmark of a great technology waiting fulfil it’s potential. Think of the first time you saw a camera on a phone. The photos were so grainy and impossible to access, how possibly could that ever be useful? Who’s absolute first thought at seeing one of the devices was that with a few just years of development, we would be recording HD footage that rivals traditional compact cameras? I’m not sure too many consumers did.
And if you perhaps think we’re at the pinnacle with this particular example, you are probably once more underestimating the possibilities. I can’t see any reason why in a handful more years that the compact camera becomes entirely obsolete as the cellphone device converge with the camera device so much so that it puts some well known firms out of business.
If you think about it, why would you ever want to carry two or more devices? It’s bizarre. Many people will argue that it can’t work. You will never get the quality right in both devices enough for that idealistic convergence, but I argue differently. I think our desire to keep these two products apart is based on our traditional experiences. Of all the arguments I think for against convergence, I can easily dismiss each:
“If I lose my camera, I lose my phone and I couldn’t risk that”
The physical loss of a device is getting less and less important month by month. Already my own experiences have shown me that the separation of content from hardware means that you can almost instantly replace a device with no loss of data. I would argue the loss of a device will in future be even more distressing to a user, but not because of the loss of data, but entirely because of our greater product dependency. Content reacquisition will be much simpler and far less worrying.
“I won’t have all the functionality and quality of my compact”
I simply do not believe this. High quality lenses, adapters for lenses, cases, software - it all permits a single device to do all the things a traditional camera will do, plus incorporate all the luxuries a modern communications device like a smart phone does (GPS, meta data, graphics processing etc).
If you think of the arguments for using pretty much any non-digital medium is that the digital medium simply doesn’t reproduce the same way, then it is simply a matter of time before that void is admonished.
Anyone can argue that vinyl is better than digital music for a plethora of reasons, but actually the only current reason that stands is physicality. I guarantee every other aspect could be reproduced to perfection with digital techniques (if not now, in the near future). Even random idiosyncrasies (including limiting parameters that ensure an exact result) can be reproduced if enough care it taken. Maybe not right now, but I believe it can be achieved with such authenticity that a human cannot tell.
This is not an argument for doing away with these originals (which I love), but it is an argument against those who say digital cannot create an identical replacement.
“I like the separation”
When convergence is done properly, this is a non issue. Web browser plus cell phone? Until 2007 that was like someone had superglued Ceefax to a Nokia 3210. When you see the elegant solution, it will change your mind.
In fact, I’d present my opinion that Apple, the current king in converging technologies, will in the next few years kill off the iPod as a true standalone device completely. I also believe that they will also kill off DVD drives entirely within 12 months as web based distribution becomes universal, and that they launch a TV based system that will eventually provide convergence for every box you currently place under your TV set. Instead a range of multi-faceted devices will emerge.
And this convergence is why I believer they will never build a Apple branded standalone camera even though they incorporate that technology in most of their products. It is completely at odds with a converging approach.
“It’ll be too expensive to buy a unit that incorporates both”
It’s already possible to buy these phones quite readily, and traditional economics shows the standard model for costs means the price will drop as saturation occurs. The first DVD burner I saw in the UK cost £420 at PC World just a few years ago. Within twelve months the bottom had fallen out of the market. High end costing products cost that and will always exist because they contain the newest features and technologies. Over time they simply become absorbed into normality, just like electric windows in cars.
The Oven Clock Revisited
Coming back to my oven clock example though, I have yet to challenge my own suggestion of voice control to set the time. I still believe this a much better suggestion than our current mechanical system, but why is it not perfect?
Firstly, if you are mute, you cannot use this method. It is therefore no more universal.
Many consumers dismiss universality as an idealistic madness, but a perfect product should be universal. People think this means sacrifices and trade-offs, but it doesn’t. The web has shown you can build incredibly usable products when care is applied without sacrificing quality or endangering the 95th percentile’s experience.
To take the iPhone as the example once more, the most heavy duty of the accessibility controls are entirely hidden from the average user and yet could be considered exceptional in the field.
Why I believe touch screen technology it is still in it’s infancy is because haptic (touch) feedback is still so poor, even non-existent. The key reason for this is the physical limitation of materials being able to deliver localised physical responses, and this is why aural control is far more accessible and likely to be available more widely in the immediate future.
However to think such responses are impossible is again blinkered. The development of smart materials will I believe soon show us that creating surfaces with entirely amorphous, controllable physicality will occur in the coming years and this will again revolutionise and enhance the interface. It might take five years, it might take seventy, but it will occur.
So what do I propose as the ultimate solution for the oven clock? Well it’s simple really and you may have already worked it out. Voice control is likely overkill in the first instance; instead really, the clock should automatically be set. Using the Anthorn (ex-Rugby) transmitter and some basic technology this would be so ridiculously simple to implement, and it’s bizarre that it isn’t done as standard when you really think about it.
For generations oven makers have been churning out ovens with clocks added as afterthoughts, but which fundamental parts of the product which when you think about it is a careless attitude. Why should a consumer be forced to learn how to set up this part of the machine, repeatedly? Surely in these cases, it would almost be better just leave the clock off, and save the parts cost. Or supply a cheap standalone mechanical clock if they really feel it too much effort to address it with the same care as the rest of the functional experience of the product as a whole.
What It May Mean For Web Professionals
What I’m saying is that I think we currently apply too many interfaces with big limitations and as technology is now maturing, we’re about to see a huge shift in the possibilities and the blurring of the line between the physical and digital environment.
As a professional web designer, I think the reason for my fascination in the immediate future of the interface is that I believe that as an industry we soon will need a far greater understanding of the physicality of what we build in our designs as it’s going to become important.
We already are going through a revolution in understanding the impact of a touch or gesture based control of our websites and applications, as well as their place on an ever fragmented range of screen sizes and resolutions.
This is just the start, and I believe that within a decade or so it is very likely that the fundamental level the web will integrate with all sorts of senses through all sorts of interfaces is going to generate yet a further explosion in the fragmentation of our discipline.
It’s a wide, umbrella like statement, and perhaps a little idealistic, but I really cannot see any other way the world will progress.
But despite all this, it’s all just speculation really, and as a consumer I am really just as blind as everyone else as to what the future really holds. It does excite me though.
Combine Textmate Plugins for Fullscreen with Project Drawer on Mac OSX Lion
Saturday, August 06, 2011
Pigeon-holed in “Technology”
I’ve been using OSX Lion for just under a week now, and as someone who never really got the point of Expose/Spaces previously, the new fullscreen functionality has come has a revelation.
To whisk between screens is a dream, and to have quick access to Terminal, Reeder and Mail with a swipe is nirvana itself. I am a convert.
Full Screen Textmate with Project Drawer
I have however been lamenting that trusty Textmate didn’t have the ability to take advantage of this out-of-the-box, so have sought out other ways to achieve it.
I came across the EGO Textmate Fullscreen plugin first - perfect - except if you use projects a lot. The problem is that you get a complete clean screen with it, losing the project drawer, and that’s no good for me.
But, combine that with Textmate Missing Drawer plugin and we have a winner. By combining the drawer into the chrome, the Full Screen plugin now includes the project window.
Bingo.
Getting a T-Mobile 3G Mobile Broadband Dongle to Work on Snow Leopard
Sunday, October 25, 2009
Pigeon-holed in “Technology”
As Ant asked me this week, and I was going to tell him how I did it, I will share here the trick to getting a T-Mobile 3G broadband single to work on Snow Leopard.
Note, I can only vouch for the E180 model of modem. and though it shouldn’t really matter, a 2006 MacBook.
Since Snow Leopard came out, people have been struggling to get a working Internet connection. T-Mobile have not (as of October) updated their Web’n'Walk software, so it’s a case of a hack for the timebeing. Thankfully it’s incredibley simple.
You probably have already discovered that the minute you plug in the dongle, the software attempts to loads then just quits and claims it’s hit an error and crashed.
In fact, this isn’t a problem with the connection software at all, it’s just the auto-launcher software which is failing and you’ll hopefully discover that if you ignore this and simply delve into your Applications folder, find the T-Mobile software folder, you will happily be able to launch and connect as you had been able to before.
It’s not particularly obvious because it’s very hard to tell that there is this intermediate auto-launch software managing the main application and it took me a while to figure that out.
However, there is one caveat. This worked for me because I upgraded from Leopard - the drivers were already installed. I cannot vouch for this technique if you did a clean install of Snow Leopard or are working with a brand new Mac
OS X: Setting Your Default Email Client to Yahoo! Mail on a Mac
Saturday, August 29, 2009
Pigeon-holed in “Technology”
OK, so I should have found this years ago - it’s been a issue that’s been the bane of my life for a long while, but like all these things, you just accept the solutions you develop and forget that you are living with a problem that still needs addressing.
The difficulty I’ve been having for years is that as a heavy Yahoo! Mail user (all I can say it don’t knock it until you’ve tried it) it means that any time you click an email link on a webpage it tries to load your default mail application - usually Mail. Because Yahoo! Mail doesn’t support IMAP (because they want you to use Zimbra Desktop to access your mail if you want to do it from the desktop) it means that the occasional and accidental click of an email link just starts loading all sorts of Mail related windows that are simply useless.
Firefox realised this was a problem for people who prefer or who are forced into using web based mail products and introduced an option in their own preferences recently, but Safari - my primary browser - has never tackled this successfully.
The answer is actually a very old one.
There is a program out there called Yahoo! Mailer. It’s a tiny app, weighing in at a crushingly small 68Kb - and which, despite my initial skepticism, runs happily on Snow Leopard (OS X 10.6) despite not having been updated since 2006.
All you need to do is download it, and set it as your default email app in Mail’s preferences. It will then delegate all emails to your Yahoo! Mail account using your default browser. Bingo!
Download Yahoo! Mailer and save yourself from the pain of using web based email on Macs (also configurable for use with Hotmail and Gmail).
A few months ago I was introduced to two guys through a mutual friend of ours. They have devoted a significant amount of their time while at and after university to the development of products which assist those with the most common forms of colour blindness.
The two Lukes (as they are known) generated algorithms to simulate the effects of dichromatic colour blindness, and they have just launched an iPhone application, Huetility, which allows you to effectively simulate how nearly 1-in-12 men, and a smaller proportion of women see the world.
The app is being promoted as an educational aid for parents, teachers and opticians to demonstrate and understand the effects of colour blindness, however there is no reason why this should not be part of every designer’s toolkit. All too often overlooked - badly thought out design decisions can prove difficult to those with an inability to perceive colour - and although not every design is colour critical, a quick check using this tool can help to eliminate these problems.
At £1.79, I think it’s a snip. You can find out more about Huetility here, or you can download the application from the App Store today.
How To Compress PDFs As You Create Them On A Mac
Tuesday, April 21, 2009
Pigeon-holed in “Technology”
If you’ve ever created a PDF using OSX you’ll know that it’s very simple. Macs come with out-of-the-box PDF support which means you don’t need a program like Adobe Acrobat Reader (or anything more heavyweight) to open or save your files as such.
However, you’ll also know that emailing the files it creates takes much longer than it should - the created files are massive in relative terms.
I’ve created one-page invoices using PDFs for a long time, and thankfully, due to this great little PDF compression plugin, they are crunched down to a sensible size from the outset. However, I recently switched to let Billings handle my invoicing and it uses the default OSX PDF creation tool to generate it’s PDFs - big files ahoy.
To give you an idea of the difference in file size between a compressed one page document - Billings chucks out a 1.4Mb file, whereas my compressed versions of the same documents are about 19Kb. Not ideal when you quickly want to output an invoice, attach and send it.
So how do you solve it? Well there are some nifty features in OSX that you may not be aware of (or at least not use), namely Folder Actions. Essentially folder actions allow you to run a script every time a file is placed in or removed from a folder on your Mac.
This creates a great little hook on which we can run a script to compress the files in a specific directory then move them to a ‘Compressed’ folder once done.
Step-by-Step: How to Do It
1. Download and Install Compression Plugin
1. Download and Install Compression Plugin
Download and install the PDF compression plugin. It’s a Quartz filter workflow that uses well-chosen settings to reduce your file size down. You will also now benefit from the use of it everytime you encounter a save dialogue from now on.
2. Create an Automator Workflow
Automator is a free program bundled in every OS X Mac (have a look in your Applications folder). It allows you to run series of tasks automatically in a single process. You simply need to create a workflow consisting of:
- Get Specified Finder Items (once added to the workflow, click Add to select the directory which will contain files to be compressed.
- Get Folder Contents
- Apply Quartz Filter to PDF Documents (Select ‘Compress PDF’ from the drop-down - this will only appear if you have installed the plugin as above)
- Move Finder Items (change the location to a place where the final, compressed files will be automatically moved)
3. Test The Workflow
Place a test PDF in your ‘Compressor directory’ (specified in step 1 of the workflow) then run it. It should compress this PDF, then move it to the ‘Compressed directory’ you specified in step 4, leaving the ‘Compressor directory’ empty.
Once you’ve got that working, you can automate the process, so this executes every time a PDF is saved or moved into the folder. Click save, and Save as Application (as opposed to Save as Workflow, otherwise every time you run it, the Automator program will want to load up fully instead of run in the background).
4. Create A Script
You now need to create little AppleScript which can run this workflow application.
Go to /Libaray/Scripts/Folder Action Scripts/
Duplicate one of the existing scripts, and rename it to something sensible like PDF - compressor.script
Open it and paste the following. You must manually alter the path to your Automator application as appropriate.
The code below is wrapping because of my thin blog layout. Best idea is to copy and paste directly, or View Source of this page to determine where the line breaks actually are if you are not sure.
on adding folder items to this_folder after receiving added_items
try
tell me
do shell script “open -a /Users/Andy/Documents/My\\ Mac/Compress\\ PDFs.app”
end tell
end try
end adding folder items to
Note! All spaces in the path must be double backslashed as above. To test if your typing is correct, paste the bit between the quote marks (e.g. open -a /Users/Andy/Documents/My\\ Mac/Compress\\ PDFs.app) into Terminial and run. If it runs the Automator application you created, your script will work. If it doesn’t, check the path you have typed.
Save it and close the Script Editor.
5. Set It Up
Find your ‘Compressor directory’ (specified in step 1 of the workflow) and right-click on it. From the menu that appears, select More > Configure Folder Actions…
Tick the ‘Enable Folder Actions’ box, then press the Add icon (+) to add the ‘Compressor directory’ as a trigger folder. Select it, and make sure the ‘On’ tickbox it ticked.
Next, click the Add icon (+) for the right hand pane to add a script. You should be able to find and select the AppleScript you have just created (something like PDF - compressor.script).
6. Done!
Close the window and you’re done. Every time somebody pastes or saves into the ‘Compressor directory’, the folder action will kick in, launch the AppleScript and that in turn will execute the Automator compression tool and move the compressed version of the PDF into the ‘Compressed directory’. Sorted.
Of course, there is lots more scope with this. Automator means you don’t need to know much AppleScript to get this going, but you can really push the boundaries if you are willing to experiment. This setup suits me, but it’s likely you’ll need to experiment to get it to the way you need it.
I once had an urge to write. It was probably born out of a frustration that (at the time) everything creative I was involved with either was being hand drawn and product shaped, or laid out using a computer.
It’s been exactly four years since I wrote my first post on this blog, and not much has changed except I’ve lost my almost insatiable desire to write. It’s not that I don’t have ideas and thoughts, but everything these days appears to be summed up in 140 characters and I rarely think of a topic that I want to elaborate on, at least in a written form at least.
I know this won’t last forever. Twitter will come and go like everything else on the web. When I think back over the past seven years I have actively used the internet and consider all those things I used to visit/were so important to me at on time or other: DeviantArt, amused.com, Rojo, Friends Reunited, My Yahoo!, my Angelfire and FreeYellow websites, BoltBlue, Facebook - you realise things can only last a finite (and apparently increasingly short) period of time.
I also know I will get back my desire to write again one day. I tend to get these bursts of energy which have to be captured in words, but I think since I started running the business as a full-time occupation, that energy has been channelled via other routes.
I really have thought long and hard about the future of this blog. I’m not sure I want it all to remain online, especially in it’s current form. Malarkey did something a few years ago which was to archive anything interesting for anyone who really wanted to find it, but otherwise stopped it being immediately obvious. That appeals more and more.
Realistically, I don’t have to do anything about this site. It’s not doing much harm to anyone, except to me. Every time I visit it, it looks so forlorn and badly kept that I feel bad I don’t make many contributions to it anymore. But then again, for the two years that it truly shone I was in a state of overdrive and made commitments to write near daily - no matter how poorly - so comparisons to ‘the good old days’ are simply unrealistic.
I suppose also that in a way I feel like we (the ‘interneteers’) have created a bit of a primordial swamp over the past few years. Our general creativity, outpourings, projects that never went anywhere, willingness to ditch one web-based product for another at a moments notice and slimy trail of media (videos, podcasts, blog entries) can now be viewed with some hindsight. We’ve really worked hard since we got our hands on the controls, however now behind us we’ve left a soup of semi-useful stuff and we’re finally venturing out a little from it’s murky waters. Well, perhaps we’re not even that advanced. Maybe we’re just developing fins or something. A lot of effort has gone into getting us to this point, including a significant number of my own hours that went into this chronicle that I’m now seriously considering wrapping up on.
I wonder what the value of all of this will be in years to come.
This is Just Beyond The Bridge
Something About Me
Called Andy, I am passionate about design, love to travel, and have a knack for all things digital. This is the full story…
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